Introduction to Game Systems Design by Dax Gazaway

Introduction to Game Systems Design by Dax Gazaway

Author:Dax Gazaway [Dax Gazaway]
Language: eng
Format: epub
Publisher: Addison-Wesley Professional
Published: 2021-08-16T16:00:00+00:00


Table 12.8 Weapon damage per minute

Weapon

Damage

Attacks per Minute

Dagger

6

17

Battle axe

14

7

Now which weapon do you think does more damage? While individual hit damage has not changed, the total accumulation of damage output has changed considerably. Instead of asking how much damage each weapon does, it would be more helpful to consider how much damage each weapon does in a single minute. When you take into consideration both the amount of damage done and the frequency at which damage is done, you can get a much clearer idea of which weapon does more damage in a practical setting in the game. Because video game combat goes fast—usually in seconds rather than in minutes—we commonly express this value as DPS (damage per second).

But how do you determine DPS for two weapons that can’t attack every second? To do this, you need to take an intermediate step and calculate using a scale at which both weapons can do damage multiple times. For this example, we can use minutes, but any amount of time will work, as long as it’s enough for both data objects to have multiple attacks. To get the value, you need to multiply the damage of each shot by the frequency:



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