Introduction to Game Development: Using Processing by James R Parker
Author:James R Parker [Parker, James R]
Language: eng
Format: epub
Tags: Computing, Internet
ISBN: 9781937585402
Publisher: Mercury Learning and Information
Published: 2015-05-18T21:00:00+00:00
The first step is to see if the sphere changes sides of the plane during the time interval. The situation is diagrammed in Figure 6.4: the sphere at time T is labelled ST, and its center S = (Sx,Sy) is a distance DT from the plane and the positive side. At time T+1 the center of the sphere is at DT+1, and in the figure is on the opposite (negative) side of the plane. We must make sure that DT > r, or the sphere is intersecting the plane at the beginning.
FIGURE 6.4 Given the position of the sphere at time T and T+1, did the sphere pass through the plane?
Download
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.
Dawn of the New Everything by Jaron Lanier(2438)
The Infinite Retina by Robert Scoble Irena Cronin(2175)
The Art of Doom by Bethesda(1774)
Significant Zero by Walt Williams(1626)
Creative Character Design by Bryan Tillman(1557)
The Ultimate Roblox Book by David Jagneaux(1423)
World of Warcraft Chronicle Volume 3 by Blizzard Entertainment(1370)
Dawn of the New Everything: Encounters with Reality and Virtual Reality by Jaron Lanier(1331)
Art Of Atari by Tim Lapetino(1325)
Pillars of Eternity Guidebook by Obsidian Entertainment(1268)
1628927445Game by Unknown(1247)
Learning D by 2015(1208)
Unity 2018 By Example by Alan Thorn(1208)
Unreal Engine 4 Virtual Reality Projects by Kevin Mack(1189)
The Ultimate Player's Guide to Minecraft by Stephen O'Brien(1178)
Unreal Engine Virtual Reality Quick Start Guide by Jessica Plowman(1168)
Flynn's Log 1 by Stone Marshall(1160)
Road Games by Road Games(1130)
Mission Python by Sean McManus(1121)