Hands-On Reinforcement Learning with R by Giuseppe Ciaburro
Author:Giuseppe Ciaburro [Giuseppe Ciaburro]
Language: eng
Format: epub
Tags: COM004000 - COMPUTERS / Intelligence (AI) and Semantics, COM016000 - COMPUTERS / Computer Vision and Pattern Recognition, COM018000 - COMPUTERS / Data Processing
Publisher: Packt Publishing
Published: 2019-12-17T10:29:14+00:00
The following code block shows pseudo-code for the Q-learning algorithm:
Initialize
arbitrary action-value function
Repeat (for each episode)
Initialize s
choose a from s using policy from action-value function
Repeat (for each step in episode)
take action a
observe r, s'
update action-value function
update s
Q-learning uses a table to store each state-action couple. At each step, the agent observes the current state of the environment and using the Ï policy selects and executes the action. By executing the action, the agent obtains the reward, ð ð¡+1, and the new state, ðð¡+1. At this point, the agent can calculate ð (sð¡, að¡), updating the estimate.
In the following section, the basis of graph theory will be given and how this technology can be addressed in R.
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Computer Vision & Pattern Recognition | Expert Systems |
Intelligence & Semantics | Machine Theory |
Natural Language Processing | Neural Networks |
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