Hands-On Deep Learning for Games by Micheal Lanham

Hands-On Deep Learning for Games by Micheal Lanham

Author:Micheal Lanham
Language: eng
Format: epub
Tags: COM051360 - COMPUTERS / Programming Languages / Python, COM012040 - COMPUTERS / Programming / Games, COM004000 - COMPUTERS / Intelligence (AI) and Semantics
Publisher: Packt
Published: 2019-04-24T11:35:24+00:00


From the menu, select Edit | Project Settings. This will open the Settings window (new in 2018.3)

Locate under the Player options the Scripting Define Symbols and set the text to ENABLE_TENSORFLOW and enable Allow Unsafe Code, as shown in this screenshot:

Setting the ENABLE_TENSORFLOW flag

Locate the GridWorldAcademy object in the Hierarchy window and make sure it is using the Brains | GridWorldLearning. Turn the Control option off under the Brains section of the Grid Academy script.

Locate the GridWorldLearning brain in the Assets/Examples/GridWorld/Brains folder and make sure the Model parameter is set in the Inspector window, as shown in this screenshot:



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