Google Flutter Mobile Development Quick Start Guide by Prajyot Mainkar
Author:Prajyot Mainkar
Language: eng
Format: epub
Tags: COM060080 - COMPUTERS / Web / General, COM051460 - COMPUTERS / Programming / Mobile Devices, COM051390 - COMPUTERS / Programming / Open Source
Publisher: Packt Publishing
Published: 2019-03-29T14:34:34+00:00
Using packages
Like many platforms, Flutter supports the use of shared packages that are contributed by the developers to the Flutter and Dart ecosystem. This facilitates development by making developers build apps quickly rather than worry about developing the code from scratch. Some of the most commonly used packages include, but are not limited to: making network requests (HTTP); using device APIs, such as device information (device_info); finding information and controlling the camera, including the support for previews of the camera feed and the captured image (camera); finding and using the location of the device using GPS coordinates (geolocator); and using third-party platform SDKs (such as Firebase). You can find the complete list of packages supported by Flutter at https://pub.dartlang.org/packages.
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Coding Theory | Localization |
Logic | Object-Oriented Design |
Performance Optimization | Quality Control |
Reengineering | Robohelp |
Software Development | Software Reuse |
Structured Design | Testing |
Tools | UML |
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