Goblin Slayer Side Story II: Dai Katana, Vol. 1 by Kumo Kagyu and lack

Goblin Slayer Side Story II: Dai Katana, Vol. 1 by Kumo Kagyu and lack

Author:Kumo Kagyu and lack [Kumo Kagyu and lack]
Language: eng
Format: epub
Publisher: Yen On
Published: 2020-12-16T00:00:00+00:00


You bat away the silver flash from the darkness, bringing your sword around in a great sideward sweep as you do so. You don’t feel it strike anything. You didn’t expect to, of course; you’re just trying to keep the enemies at bay. There are five—no, six of them. And just three of you in the front to keep them in check.

You move forward quickly, gauging the distance carefully, taking up a spot where you can engage the two of them who have pushed through your ranks.

So they are human.

From up close, you can see it. Their clothes are dusty, their armor is just leather, and they carry daggers. At a glance, you could almost mistake them for adventurers, but eyes that sparkle with malice betray that impression.

“Wh-what should we do…?!” Female Bishop cries from behind you, distraught. You answer back: ‘Anything.’

These men took up arms against adventurers in the dungeon. They could hardly profess surprise if they got cut down.

“They’re nothin’ more than highwaymen…” Half-Elf Scout has already accepted what has to be done. You can tell he’s used to this.

One of the men rushes at you while you’re conversing; you catch his blade with the tip of your sword and flick it away. You need to draw the enemies to yourself. You slide closer, never letting your attention lapse, taking quick, shallow breaths.

They say that a human is at their most vulnerable when they’ve just exhaled. Before the movement, after. You have to read the breath.

‘Could these really be the scruffy men we were told of?’

“I’m…not…sure!” Female Warrior sounds uncertain but punctuates her reply with a couple of stabs of her spear. In these dungeon chambers, the weapon’s long reach is an advantage. Its sharp, thrusting tip can control a couple of squares, keeping the enemy from getting too close.

“I don’t care what they are!” Myrmidon Monk raises his curved blade at an angle, holding it in a reverse grip as he prepares to parry. “If they’re not undead, then we can kill them, so let’s do it!”

You face the two creatures—you think of them that way even now that you know they’re human—and wait for them to move, imagining yourself as a wall. Female Warrior is in her element, but direct combat isn’t Myrmidon Monk’s forte, and he won’t be able to keep this up for long.

You want to take care of your opponents as quickly as possible and go support him, but this isn’t exactly a walk in the park for you, either. The two scruffy men, one from the right and one from the left, come charging at you, matching their pace to each other. If you stop one of them, the other will get you; if you try to dodge them both, they’ll have an opening that leads straight to your party’s back row—that seems to be their plan.

There’s no room for error.

You swing your sword with your left hand, stopping the attack from that side; with your right hand free, you grab the dagger at your belt and bring it up.



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