Getting Started with Unity 2018 by Dr. Edward Lavieri

Getting Started with Unity 2018 by Dr. Edward Lavieri

Author:Dr. Edward Lavieri
Language: eng
Format: epub, mobi
Tags: COM012040 - COMPUTERS / Programming / Games, COM051310 - COMPUTERS / Programming Languages / C#, COM057000 - COMPUTERS / Virtual Worlds
Publisher: Packt Publishing
Published: 2018-09-03T06:39:45+00:00


The input manager enables us to determine all of our input controls, and is where you can set your mouse, keyboard, and joystick inputs. An additional setting available in the input manager is for the jump functionality. As shown in the following screenshot, the jump functionality has the keyboard's space bar as the positive input device. You will note that there is no Negative Button assigned as it is assumed that the character can only jump up, not down:

Animating our player character

Your Cucumber Man character controller package includes the necessary assets to support the character's six animations. In this section, we will look at the Cucumber Man's animations, which are listed as follows:

Idle

Walk

Run

Jump

Throw

Die



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