Game Engine Design and Implementation by Thorn Alan

Game Engine Design and Implementation by Thorn Alan

Author:Thorn, Alan [Thorn, Alan]
Language: eng
Format: mobi
Publisher: Jones and Bartlett ebooks
Published: 2011-08-23T16:00:00+00:00


Description

IDXGIAdapter *pAdapter

Pointer to a graphics adapter or null.

D3D10_DRIVER_TYPE DriverType

Specifies the type of device to be created. This can be one of the following: D3D10_DRIVER_TYPE_HARDWARE, D3D10_DRIVER_TYPE_REFERENCE, D3D10_DRIVER_TYPE_NULL, D3D10_DRIVER_TYPE_SOFTWARE, or D3D10_DRIVER_TYPE_WARP. The value D3D10_DRIVER_TYPE_HARDWARE is preferred in almost all cases since it refers to the graphics device using hardware acceleration.

HMODULE Software

Should be null.

UINT Flags



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