Game Development with Unity for .NET Developers by Jiadong Chen
Author:Jiadong Chen
Language: eng
Format: epub
Publisher: Packt
Published: 2022-10-15T00:00:00+00:00
Figure 6.30 â Attaching the script to the GameObject
Here, we can manually drag the AudioSource component to the Audio Source field of the audio player component to obtain a reference to the AudioSource component, as shown in Figure 6.30. If you forget to assign a value to it, then you can use the GetComponent<AudioSource>() function to get the AudioSource component in the code as well.
Next, we will create a UI button in the scene and bind the button with the OnClickPlayAudioButton function so that when the button is clicked, the Audio Source will play the audio clip.
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NET | C & C++ Windows Programming |
SQL Server | VBA |
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