Game Development with Blender and Godot by Kumsal Obuz

Game Development with Blender and Godot by Kumsal Obuz

Author:Kumsal Obuz
Language: eng
Format: epub
Publisher: Packt Publishing Limited
Published: 2022-09-12T00:00:00+00:00


We’ll be using these child Spatial nodes to store different parts of the level since we’ll end up having a lot of parts in this level, despite it being very small. The following screenshot shows the node structure after our last effort:

Figure 9.2 – Different structures for the level are grouped under many Spatial nodes

Inside these Spatial nodes, we’ll place the relevant parts of the level. For example, the floor pieces will go inside the Floor node. We can put down our first asset easily by doing the following:

Highlight the Floor node in the Scene tree.

Press the chain icon at the top to instance another scene inside your highlighted node. Alternatively, you can press Ctrl + Shift + A.

Type Floor_Standard in the Search section of the pop-up screen.

Select Floor_Standard.glb from the Matches section, as shown in the following screenshot.



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