Game Backend Development by Balint Bors
Author:Balint Bors
Language: eng
Format: mobi
ISBN: 9781484289105
Publisher: Apress
Published: 2023-07-04T15:25:53.072954+00:00
CreateTicket. This method starts a matchmaking request and sends all the player properties to the matchmaking service.
DeleteTicket. If the player interrupts the matchmaking process or exits the game, you call this method to remove the request from the matchmaking database.
GetServerAddress. This method sends the current ticket ID and, in the response, it waits for the respective server address if the matchmaker already assigned to it.
GetMatchmakingTicket. Every six seconds (similar to PlayFab), you call this polling method as a coroutine, asking the matchmaking service if there is a match available. If there is, the client receives the server address and can start the game.
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