Fundamentals of Game Design, Third Edition by Ernest Adams
Author:Ernest Adams
Language: eng
Format: epub
Publisher: New Riders
Published: 2019-11-06T16:00:00+00:00
Intruding Landscape Objects
What happens when the player maneuvers the avatar to stand with his back to a wall? The camera cannot retain its normal distance from the avatar; if it did, it would take up a position on the other side of the wall. Many kinds of objects in the landscape can intrude between the avatar and the camera, blocking the player’s view of him and everything else.
If you choose a third-person perspective, consider one of the following solutions:
Place the camera as normal but render the wall (and any other object in the landscape that may come between the camera and the avatar) semitransparent. This allows the player to see the world from his usual position but makes him aware of the presence of the intruding object.
Place the camera immediately behind the avatar, between him and the wall, but crane it upward somewhat and tilt it down, so the player sees the area immediately in front of the avatar from a raised point of view.
Orient the camera immediately behind the avatar’s head and render his head semitransparent until he moves so as to permit a normal camera position. The player remains aware of his position but can still see what is in front of him.
When the player moves the avatar so that an object no longer intrudes, return the camera smoothly to its normal orientation and make the object suitably opaque again, as appropriate.
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