Drawing Basics and Video Game Art by Chris Solarski

Drawing Basics and Video Game Art by Chris Solarski

Author:Chris Solarski [Solarski, Chris]
Language: eng
Format: epub
ISBN: 978-0-8230-9848-4
Publisher: Watson-Guptill
Published: 2012-09-17T16:00:00+00:00


Study of Clasped Hands, for Heaven (1895–1916) by John Singer Sargent, Boston Public Library

This drawing of arms and clasped hands by John Singer Sargent is beautifully simple and yet it still has a powerful sense of strength and form. The three-step study opposite will show you how Sargent achieved this.

Illustration (A) demonstrates the first step of the study. Working from top to bottom, start with a tapered box for the deltoid muscle. Below this tapered box form place another box, intersecting it with the one above at an angle of approximately 90 degrees. The last set of volumes mass the lower arm, featuring cylinder and box forms, which overlap to communicate depth.

Because the muscle groups are conceptualized as separate volumes it’s easier to understand why the contour of the deltoid overlaps the contour of the triceps, as the triceps sit further back in space. Further down you see additional overlap where the contour of the forearm overlaps the outside edge of the triceps to indicate that the upper arm is further back in space than the forearm. Run a line indicating the core shadow along the dominant plane breaks of the upper arm (B), as Sargent has done. This gesture alone already increases the sense of light and form, but the addition of quick, diagonal shading for the shadow planes completes the illusion. Finish by refining the contour lines and adding overlapping T-intersections that communicate a stronger sense of depth (C).



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