Do-It-Yourself Java Games: An Introduction to Java Computer Programming by Annette Godtland
Author:Annette Godtland [Godtland, Annette]
Language: eng
Format: azw3, epub
Tags: computer programming, java, puzzles, games
Publisher: Godtland Software Corporation
Published: 2014-01-06T05:00:00+00:00
Listing 15-1, from Hangman.java
* * *
package annette.godtland.hangman; import annette.godtland.mywindow.MyWindow; public class Hangman extends MyWindow { public Hangman() { } public static void main(String[] args) { ____________________________________; } }
* * *
Completed listing
Add three private string instance variables to this program named phrase, clue, and wrongLetters. They don't need initial values.
Listing 15-2, from Hangman.java
* * *
package annette.godtland.hangman; import annette.godtland.mywindow.MyWindow; public class Hangman extends MyWindow { private String phrase; private String clue; private String wrongLetters; public Hangman() { } ...
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