David Perry on Game Design: A Brainstorming Toolbox by Rusel deMaria & David Perry

David Perry on Game Design: A Brainstorming Toolbox by Rusel deMaria & David Perry

Author:Rusel deMaria & David Perry [Rusel deMaria]
Language: eng
Format: epub
Tags: Game Development
Publisher: Course Technology PTR
Published: 2009-02-28T22:00:00+00:00


Romantic

Military/pageantry

Victory

Defeat

Creepy/scary/tension

Suspense/tension

Dark/moody

Big/huge

Small/intimate

Action (such as fast-moving sports or chase scenes)

Dramatic moment

Sad

Jubilant

Determined

Heroic

Indeterminate (what’s happening, anyway?)

Funky (being hip/with it/bad/fly, or whatever is current)

Pacey (responding to elements of timing in the story and events)

Comic/silly

Sounds

Sounds and sound effects are used extensively in games, and while a lot of attention is paid to the latest graphics innovations, today’s games would be stale and somewhat empty without the many sound effects that enhance the player’s experience. In some of the same ways as movies and in some unique ways, sounds and sound effects are an integral part of a game design.

This section deals with some of the ways sounds are used in games, along with a few specific examples of each type of use.



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