David Perry on Game Design: A Brainstorming Toolbox by Rusel deMaria & David Perry
Author:Rusel deMaria & David Perry [Rusel deMaria]
Language: eng
Format: epub
Tags: Game Development
Publisher: Course Technology PTR
Published: 2009-02-28T22:00:00+00:00
Romantic
Military/pageantry
Victory
Defeat
Creepy/scary/tension
Suspense/tension
Dark/moody
Big/huge
Small/intimate
Action (such as fast-moving sports or chase scenes)
Dramatic moment
Sad
Jubilant
Determined
Heroic
Indeterminate (what’s happening, anyway?)
Funky (being hip/with it/bad/fly, or whatever is current)
Pacey (responding to elements of timing in the story and events)
Comic/silly
Sounds
Sounds and sound effects are used extensively in games, and while a lot of attention is paid to the latest graphics innovations, today’s games would be stale and somewhat empty without the many sound effects that enhance the player’s experience. In some of the same ways as movies and in some unique ways, sounds and sound effects are an integral part of a game design.
This section deals with some of the ways sounds are used in games, along with a few specific examples of each type of use.
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