D3 Tips and Tricks by Malcolm Maclean
Author:Malcolm Maclean
Language: eng
Format: mobi
Publisher: leanpub.com
Published: 2013-01-23T16:00:00+00:00
The concept of a plug-in is that it is a separate piece of code that will allow additional functionality to a core block (which in this case is d3.js). There are a range of plug-ins available and we will need to source the sankey.js file from the repository and place that somewhere where our HTML code can access it. In this case I have put it in the same directory as the main sankey web page.
The start of our JavaScript begins by defining a range of variables that we’ll be using.
Our units are set as ‘Widgets’ (var units = "Widgets";), which is just a convenient generic (nonsense) term to provide the impression that the flow of items in this case is widgets being passed from one person to another.
We then set our canvas size and margins…
var margin = {top: 10, right: 10, bottom: 10, left: 10}, width = 700 - margin.left – margin.right, height = 300 - margin.top – margin.bottom;
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