Computers and Creativity by Jon McCormack & Mark d’Inverno
Author:Jon McCormack & Mark d’Inverno
Language: eng
Format: epub
Publisher: Springer Berlin Heidelberg, Berlin, Heidelberg
This can be compared with physical travel—some places can only be reached by car, because they are distant. When the road ends, we put on skis or snowshoes, or simply walk. Some locations can only be reached by airplane or helicopter, or require extra oxygen. Some points are easier to reach aided by GPS navigation, others require ropes and harness. Each means of transport provides certain navigable or facilitated paths, and where the path networks intersect, i.e. where both means are possible or needed, we can change our way of travelling. All of them bring different potential and constraints, just like different tools.
So, one idea behind the introduction of a material space is that we can start thinking about application of different tools in succession, since they all operate in the same space—the material space. They all define different topological networks in the material space, which intersect, and we can switch between tools at any time. Another reason is that the material representation introduces true open-endedness, since anything can happen in the material form. I can spill coffee on my score, or there can be a tool failure. A teacher or collaborator can alter my sketches. All this of course adds further complications to the process, but these cases still fit the model.
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Computer Vision & Pattern Recognition | Expert Systems |
Intelligence & Semantics | Machine Theory |
Natural Language Processing | Neural Networks |
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