Build Your Own Metaverse with Unity by David Cantón Nadales
Author:David Cantón Nadales
Language: eng
Format: epub
Publisher: Packt
Published: 2023-11-15T00:00:00+00:00
Itâs important to know that the size of the Cube doesnât have to be exactly the same as Iâve used here. You can use whatever you want; it wonât affect the performance weâre looking for in this chapter.
Figure 7.18 â Box Collider component added to the Cube
Finally, an important setting that we should always apply when we want to use a Collider as a tip-off and not as a physical barrier that prevents the player from crossing it is to activate the Is Trigger checkbox in the Collider component. This will completely change the behavior of the Collider and allow it to trigger events when an object enters or exits it.
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