Big Data Analytics for Satellite Image Processing and Remote Sensing by P. Swarnalatha Prabu Sevugan
Author:P. Swarnalatha,Prabu Sevugan [Неизв.]
Language: eng
Format: epub
Publisher: IGI Global
Application Design
Mentioned below is the implementation that is being developed as part of this project. To understand the working principles of the 3D development pipeline, the below mentioned work includes details from the asset development phase to the level design and application programming phase.
VR Level Design
Figure 4. Use of a 3D asset on a VR capable level.
In Figure 4, we can see the use of a 3D asset on the scene the view of which in game can be found in the Game tab of the unity 3D software. The scene is a simple construction of a base plane and 6 assets that are used as teleportation points in the game. The teleportation points work as intractable objects that will make the user teleport to the selected location. The 3D asset was made using Autodesk 3DS Max software and shall be made intractable by implementing animations that will be trigger via the user’s VR reticle. This implementation displays the level design involved to some extent in a VR application.
Game View VR
Figure 5. Game View and reticle pointer for the generated VR level
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