Beginning Unreal Engine 4 Blueprints Visual Scripting by Satheesh Pv
Author:Satheesh Pv
Language: eng
Format: epub
ISBN: 9781484263969
Publisher: Apress
© Satheesh Pv 2021
S. PvBeginning Unreal Engine 4 Blueprints Visual Scriptinghttps://doi.org/10.1007/978-1-4842-6396-9_5
5. Physics and Raycasting
Satheesh Pv1
(1)Mumbai, India
Physics in Unreal Engine is responsible for the simulation and collision of all physical actors, which means any motion, like falling or applying a force or interaction between them is done using physics. At the time of this book was written, Unreal used PhysX version 3.4, which was used for all simulations.
UE4 includes a built-in high-performance custom physics engine called Chaos Physics Engine, which (at the time of writing this book) is only available through the GitHub source. Chaos Physics is expected to be production-ready in UE4 version 4.26.
Raycasting (also known as trace) is the process of sending an invisible ray from one location to another location in the game world and determining if the ray hit anything. The hit result contains information that you can use to alter the game state.
In this chapter, you learn about Simulation, Collision, and Trace.
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