Beginning Unity Editor Scripting by Benny Kok
Author:Benny Kok
Language: eng
Format: epub
ISBN: 9781484271674
Publisher: Apress
#if UNITY_EDITOR
UnityEditor.Undo.RegisterCreatedObjectUndo(stampParentObject, "Create " + stampParentObject.name);
#endif
for (int i = 0; i < spawnCount; i++)
{
var randomPrefabs = prefabs[Random.Range(0, prefabs.Length)];
var randomPosition2D = Random.insideUnitCircle * radius;
var targetPositionX = position.x + randomPosition2D.x;
var targetPositionZ = position.z + randomPosition2D.y;
var targetPositionY = position.y;
var targetPosition = new Vector3(targetPositionX, targetPositionY, targetPositionZ);
if (autoGround)
{
var raycastOrigin = targetPosition;
raycastOrigin.y += raycastHeight;
if (Physics.Raycast(raycastOrigin, Vector3.down, out var result, raycastHeight))
targetPosition.y = result.point.y + groundOffset;
}
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