Beginning iOS6 Games Development by Lucas Jordan

Beginning iOS6 Games Development by Lucas Jordan

Author:Lucas Jordan
Language: eng
Format: epub, pdf
ISBN: 9781430244226
Publisher: Apress


Adding Particle Systems to Your Game

Particle systems in games are collections of many, usually small, images drawn together to create an overall affect. Particle systems are used in many different ways in computer graphics; some common examples are fire, water, hair, and grass. In our example, we are going to create a new actor called Particle that will be used to draw out Comet actor and improve our Asteroid actor by making it appear to break up. Figure 7-3 shows this next example in action.

Figure 7-3. Comets and destructible asteroids



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