Beginning Game Development with Amazon Lumberyard by Jaken Chandler Herman
Author:Jaken Chandler Herman
Language: eng
Format: epub
ISBN: 9781484250730
Publisher: Apress
The Pinned Inspector
Earlier in the chapter, we briefly mentioned the entity Pinned Inspector, which was an option from the drop-down list we were shown when right-clicking an entity name from the entity list in the Entity Outliner window. Pick an entity from your list, or if one does not exist yet, create one and open the Pinned Inspector window, shown in Figure 5-4.
Figure 5-4An entity’s Pinned Inspector window shows you all active components on an entity and allows you to modify them
Directly beneath the title bar of the inspector that contains the entity’s name is a green icon. This icon allows you to modify which icon you would like to represent the entity. Selecting this icon will drop down a select list with two options: “Set Default Icon” and “Set Custom Icon.” By default, the icon will already be the default icon, so clicking this option without first selecting a new icon to represent the entity will do nothing. If, however, the icon had been previously changed to a custom icon, selecting this option will revert the icon to the default entity icon. Selecting the “Set Custom Icon” option will open a new window that allows you to pick a custom entity icon, if you have any custom icons created for your project.
The next element on the Pinned Inspector is the “Name” field, which allows you to rename your entity from this window rather than doing it via right-clicking the entity and choosing the “Rename” option.
After the “Name” field is the “Status” field, which allows you to change the status of the selected entity via the drop-down list shown in Figure 5-5.
Figure 5-5The “Status” field within the entity Pinned Inspector window allows you to change the status of entities
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