Arduino: Simple and Effective Strategies to Arduino Programming by Thorpe Ethan
Author:Thorpe, Ethan [Thorpe, Ethan]
Language: eng
Format: epub
Published: 2019-12-13T16:00:00+00:00
Chapter Four: Programming with Arduino
To develop your application and put your ideas into practice with Arduino, there is no escape from programming. The writing of the software, but well called in this case “firmware,” that is, a program that will be embedded in a microcontroller is the most important step of the project execution.
Once you've done the architecture and designed the wiring layouts for all hardware that will interface with Arduino, the next step is to get your hands dirty and write the code that will run on your board. Let's remind you of the basics of structured languages that are important and give you the conditions to develop your first applications and walk with your own legs. Come on!
What do you Need to Know to Start Programming an Arduino?
Preparing your Setup
The first step in getting started programming Arduino is to download and install the IDE used to write and write the codes on the board. This IDE is open source and is available for Windows, MAC, and Linux. The download can be done directly on the official page.
Basically, we should perform the following three steps:
Power and connect Arduino to PC via USB cable
Download
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Coding Theory | Localization |
Logic | Object-Oriented Design |
Performance Optimization | Quality Control |
Reengineering | Robohelp |
Software Development | Software Reuse |
Structured Design | Testing |
Tools | UML |
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