3D Graphics Rendering Cookbook by Sergey Kosarevsky Viktor Latypov
Author:Sergey Kosarevsky, Viktor Latypov
Language: eng
Format: epub
Publisher: Packt Publishing Limited
Published: 2021-07-30T00:00:00+00:00
For each of the external textures, we create an image information structure. For simplicity, we assume all of our textures are in the shader-optimal layout: for (size_t i = 0; i < extTextures_.size(); i++) textureDescriptors.push_back({ .sampler = extTextures_[i].sampler, .imageView = extTextures_[i].image.imageView, .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL });
Now, we should proceed to updating each of the created descriptor sets: for (size_t i = 0; i < vkDev.swapchainImages.size(); i++) {
VkDescriptorSet ds = descriptorSets_[i];
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